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Sg2009wc:art

Sg2009wc:art

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Title: Art and Emerging Technology

Session: 3-H Bay Area Jan 2009

Convener: Sasha Harris-Cronin

Attendees:

Notes:

What’s the coolest combination of technology and art that you’ve seen?

  • virtual art galleries\
  • designing on computer and printing onto silk
  • costumes at the China Olympics
  • digital art in healing
  • machine-plant systems (created by artist in SF)
  • PushDance: combining dance, technology and social issues
  • Wearable technology
  • Joseph Boyes exhibit (artist who uses a lot of video)
  • Learning to Love You More: website that brings people together through assignments and art projects
  • online searchable video archive
  • InfiniteCat: collaboration with pictures of cats looking at pictures of cats looking at cats, etc. Now up to ~10,000
  • ArtScope: Look through SF MOMA’s archives, including links and information
  • National Archives: will be able to create movies using their images
  • ZoomQuilt.nikki.net: Dive into one image which leads to the next, which leads to another, etc.

Observations:

  • Technology has transformed textile manufacturing
  • Technology has transformed design (including architecture)
  • Technology is making collaboration between artists much easier (ex: writing, songwriting)
  • Tools for joining art and technology are becoming much more accessible. This includes both software and hardware (ex: sensors that move sculptures based on # of people in the tool)
  • Technology has changed our expectations. Ex: interactions with Wii and iPhone are becoming the standards
  • The computer doesn’t allow the tactile experience of working with artistic media (paint, clay, metal, fabric). However, it does allow more control over design.
  • How will technology change what we know as “art”?

Challenges:

  • Funding: difficult to write (and interpret) grant applications when they are for art using technology
  • Maintenance of technology (such as interactive installations at museums)
  • How to archive (ex: art saved on media 10 years ago may not be readable with today’s hardware/software)
  • How to license and sell art if it’s accessible on line
  • The art world is not used to talking about project management, which will be needed more and more